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If there are any companions that spawn exclusively in the 'Yellow' cities (I forget their name! They inexplicably hate me and I can't enter their territory without getting chased out by huge groups), then I don't have 'em. But I may be missing some here and there? I'm not sure. Probably best if I cut some troublemakers from my group after stripping them down of all their equipment. I went with a mostly noble background during character creation).īut I don't think I'll be able to talk them down forever? Eventually someone's gonna take off with my equipment! I have a Persuasion of 7 (started with 7. I've had a handful of my companions announce that they were going to leave me, but I was able to talk them down. They're all a bunch of fussy children and they don't play nice with each other. Hit all the taverns.Īnd I compulsively hire every companion I come across.Īnd now they're seemingly starting to self-destruct. I also make a bunch of money betting on myself in tournaments (once I had enough renown to actually enter them). I can only carry loot from one battle before needing to swing back to a shop to sell it!) (Though I really wish there was LESS loot, but each item was worth more. But I make plenty of money selling loot that I claim from the bodies of bandit groups. Have not established any local businesses or own any territory.
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Run away from anything that sounds even a little bit dodgy. Looking for small groups of easy bandits to beat up.
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I took my time and chose my battles, and now I feel like I've gotten out of the super early game and am entering the slightly-later early game. But everything else about the mod seems super polished. I didn't like it very much at first because it seemed very difficult. I am now currently playing Prophesy of Pendor. Messed around with Last Days of the Third Age, A Clash of Kings, Floris (both the one on Workshop and a different variant on ModDB), and some other minor overhaul mods. I've only played Native for about 6 hours before I got bored and started messing around with mods.
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